Dimension 3D Printers are a clean, one-step process to creating models in durable ABS plastic — the same material used by the industry. Dimension doesn’t have the steep learning curve and complex programming requirements of Computer Numerical Control (CNC) modeling. You print right from a CAD file, with the click of a button.
Campbell-Tintah is Teaching With The Leading Technology
For innovative designers, engineers, architects and manufacturers prototyping is a critical step of the design process. As the use of CAD and 3D printing increases, understanding this technology is essential for design students. And as the leading 3D printer for the industry, dimension is the right tool for training the designers and engineers of tomorrow.
Dimension’s commitment to education continues with the 7th annual "Extreme Redesign: The Ultimate 3D Printing Challenge" — a global design and 3D printing contest for high school and college students. Winning students receive scholarships.
The Dimension BST incorporates the same technology as the Dimension SST (Soluble Support technology) and therefore produces the same high-quality ABS and ABSplus models. The difference is that the Dimension BST features a manual support removal process where the designer removes the model from the system and breaks the support away by hand.
The Dimension BST Printers are network compatible and produce durable working models from ABS and ABSplus with the click of a button.
Once the model is printed, simply remove the model from the printer, peel away the supports and begin using the functional model.
When you teach with SolidWorks® software, you give your students the CAD skills they need for rewarding engineering careers. SolidWorks is the same software that engineering professionals worldwide use to design innovative, real-world products.
CAD software that is easy to teach, learn, and use
SolidWorks Education Edition includes the complete curriculum and courseware, making it easy for you to teach at every educational level.
SolidWorks is also simple for your students to learn and use. That means they can concentrate on learning the principles of engineering and design, and feel the excitement of seeing their creations take shape. Outside the classroom, they can hone their CAD skills with SolidWorks Student Edition.
9 ways that 3D printing is going to change business
I think we can all agree that the evolution of 3D printing technology thus far has been stunning. But I wanted to know what specific ways entrepreneurs are actually looking to use the technology in business, and why — so I asked a panel of nine founders the following:
As an entrepreneur, what’s most exciting to you about 3D printing? Where do you see it being utilized most in the near term?
Their most compelling responses are below.
1. Fewer manufactured goods
“Things” will no longer be manufactured and shipped to customers. Instead, you’ll purchase designs for everything from glasses to housing, and the input costs of having them printed on site will be cheaper than the current supply-chain process we have today.
Once it becomes more cost-efficient to build this way (and it will) you’ll have an ‘app store’ of objects you can download and print out at your leisure. I believe this will be the biggest revolution since the Internet itself.
I love the idea of having a 3D printer to build all the little knickknacks in my life, from the screw that I lost in my IKEA coffee table to an extra pair of earbuds for running. I see 3D printers being utilized as personal Lowes and Home Depot stores in our homes.
What’s most exciting about 3D printing is that it will significantly reduce manufacturing costs for aspiring entrepreneurs. As it begins to gain more of a foothold, you’ll see it take the place of the manufacturing segment of a startup.
Manufacturing needs have always been a limiting factor for small businesses. Due to high minimum quantities, the starting cost is often prohibitive. With the “Lean Startup” movement underway, tech startups think about testing a minimum viable product before they try to build an “A+” product.
Physical product companies can test ideas with 3D printing before investing the time and money needed to for full-blown production. More ideas will be tested, and more good companies will be started thanks to the proliferation of this technology.
The potential of 3D printing seems endless. I’ve seen and heard of small houses being built for the less fortunate, as well as medicine and even food being produced from the technology. It’s fascinating how fast these things can be made.
It seems that anything you can see or feel can somehow be printed! In the near future, I see small accessories such as mobile phone cases and jewellery being produced.
As an entrepreneur, I’m very excited by the newly streamlined ability to scan and reproduce 3D objects. This scanning capacity was unveiled at the 2013 SXSW Interactive Festival in Austin as MakerBot Industries demonstrated its desktop “digitizer” device. Using this device, the possibilities are nearly endless, but I am especially excited by the opportunities of scale.
Prior to 3D printing, there was no middle ground for manufacturing between tiny artisan quantities and large mass production. Now, I can create a prototype, scan it and begin production in my home.
I’m really excited to see what 3D printing is going to do for design and manufacturing. People are going to be able to prototype 10 times faster with optimal use of space and materials, which greatly increases their efficiency.
I think we’ll see more ideas become actual products as 3D printing becomes more accessible.
As a manufacturer, the most immediate impact will be in replacing parts for machines that are no longer being produced. We have machines built by a manufacturer that went out of business, and replacing the part will cost more than the original machine.
The Young Entrepreneur Council (YEC)is an invite-only organization comprised of the world’s most promising young entrepreneurs. In partnership with Citi, the YEC recently launched#StartupLab, a free virtual mentorship program that helps millions of entrepreneurs start and grow businesses via live video chats, an expert content library and email lessons.
3D Printing, Gamification To Impact STEM Education Within 3 Years
By Dian Schaffhauser
A new report from the Horizon Project has identified the 12 technologies will have a significant impact on STEM+ education over the next five years.
The use of big data, instruction through mobile devices, online learning (including MOOCs), and virtual and remote laboratories that emulate real ones are the technologies that will have the greatest impact on "STEM+" education over the next year. These are the findings of a group of global experts who weighed in on emerging technologies that will most influence education over the next five years. STEM+ covers the disciplines of science, technology, engineering, mathematics (STEM) as well as additional skills for applying knowledge of those subjects in the real world.
A report compiled by a consortium of organizations identified 12 technologies that will dominate conversations in education through 2018, as well as the top trends and challenges that will affect these shifts as they unfold.
As withprevious NMC Horizon Projects, this one called on "acknowledged experts" — 39 of them to be precise — to review and comment on dozens of articles, reports, essays, RSS feeds, and other materials pertaining to emerging technology. Then the participants used a wiki to address research questions. That input drove a consensus-building process where selections were then prioritized through an iterative ranking system to derive the final results.
The Project declared that four technologies would enter mainstream use in the next year:
Learning analytics, the use of data to improve student retention and provide more personalized instruction;
Mobile learning, facilitating education through mobile devices;
Online learning, which is undergoing massive "experimentation" to uncover "solutions [for] assessment and learning at scale that are completely fresh and new"; and
Virtual and remote laboratories, Web applications that emulate the operation of real labs to allow students to "practice" experiments without the use of physical components.
Over the next two to three years, four additional technologies will come to the forefront:
3D printing, for modeling and prototyping;
Games and gamification, to motivate and train students;
Immersive learning environments, to mimic realistic situations in training students and providing new ways for them to practice their skills; and
Wearable technology, such asGoogle Glass, to generate new kinds of data that can be integrated into learning experiences.
Within four to five years, the following technologies will emerge:
Flexible displays, such as screens that are pliable and can be folded or wrapped around curved surfaces;
The Internet of Things, in which objects can communicate information about themselves through a network;
Machine learning, computers that can "act and react without being explicitly programmed to do so"; and
Virtual assistants, new ways of interacting with computing devices.
The 3D ModelMaking STEM Tool The U.S. Dept of Ed says a Classroom S.T.E.M. tool is defined as one grouping Students in a cooperative way and teaching them – in a hands-on manner – Science, Technology, Engineering, and Math. Using that definition, FabLab’s ModelMaker software might be the very best STEM tool for Elementary-level kids.
(1) ModelMaker combines all the Cognitive & Practical Skills needed to excel in Science, Technology, Engineering, and Math.
>> Reasoning: Thinking about & discussing a design, arguing through problems, exercising oral skills. >> Understanding & Interpreting: Interpreting other’s ideas to establish potential solutions. >> Manual-Dexterity: Drawing 2D ideas and using the mouse to manipulate 3D shapes and outputting structural designs to then Cut, Fold and Glue the chosen material. >> Spacial Awareness: Visualising how shapes exist in 3D space in relation to the 2D plan view. >> Working together: ModelMaker’s projects intrinsically lend themselves to working in groups and establishing compromises to ensure design success.
(2) ModelMaker teaches Students Grades 4-8 how to Think like Engineers & Designers.
ModelMaker is “3D Modeling Software” that opens childrens’ eyes to how Computers can be used to both Design and Manufacture a product.
It enables Students to design models using simple 3D shapes; it gives them a hands-on ‘design and make’ experience stimulating and growing the skills they need to succeed throughout their working life.
And, combined with the Nation’s only S.T.E.M. defined 3D-Printer, the RapManUSA, (www.RapManUSA.com ), Students could make their prototype models out of ABS Plastic – just like modern manufacturing companies!
(3) ModelMaker teaches complex practical Math & Science Skills in a purely unique way.
Children are exposed to real Math and Science concepts in a practical ways (Volumetrics, Cartesian Coordinates, Geometry, Applied Materials Science, and more) that they can literally get their hands around. It is wise to start designing STEM projects something very simple. A first project could consist of just two shapes, a cuboid and a wedge, to build a farmhouse. Next, build a cuboid and a cylinder of similar dimensions and then compare how much sand they'll hold. Structural integrity exercises could stem from trying different 3D-models to support objects.
Fact is, ModelMaker could be your Classroom’s
best STEM tool. Children improve their Math, Science, Engineering & Tech vocabulary & concepts by crafting design ideas into 3D-models and then seeing how they react with the world.